oof (small bugs, large issues)
vampire dating sim » Devlog
writing 4/5ths of the project in the last five hours (this is a 13,000 word twine with somewhat complex choice options) isn't a process i want to duplicate, and was painful. but also, it caused two errors to happen.
one was the library not existing. this removed 1/4th of the content of the game, since it wasn't linked
one was the backyard being broken. this removed another quarter of the content.
this has been fixed now AFAIK but ... oof. oof indeed.
... anyways. now that that's taken care of. I am planning to expand this with some multimedia-type stuff, before I call this complete. That's obviously not-game-jam-centric. I'll add another devlog for that.
Files
vampire dating game.html Play in browser
Jun 09, 2020
vampire dating sim
see title
Status | Released |
Author | rainbowmessenger |
Genre | Interactive Fiction |
Tags | Narrative |
More posts
- Devlog, part 4: what did we learn?Feb 09, 2022
- devlog, part 3: post-launch massive bugsSep 14, 2020
- devlog, part 2: so many detailsJun 16, 2020
- devlog, part 1: concieving and making the first build of this gameJun 12, 2020
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