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Devlog
Submission to NarraScope 2020 Game Jam
vampire dating sim
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Devlog
Devlog, part 4: what did we learn?
February 09, 2022
by
rainbowmessenger
1
Hi. I think five or so people played this game, etc. etc. My understanding is that people thought it was okay, but as this is my biggest game ever(tm), I just wanted to do a postmortem and figure out...
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devlog, part 3: post-launch massive bugs
September 14, 2020
by
rainbowmessenger
1
I'm released! Everything's good, right? ... No. I get a few friends to play through it once each. They see a giant bug: there's a warning in the backyard. You actually can't see what happens. The if c...
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devlog, part 2: so many details
June 16, 2020
by
rainbowmessenger
1
(part 2 of this is coming soon. expect a lot of panic, coming up with general character ideas, cutting a character, being annoyed at speed of testing, hurting hands, cutting every single unessential p...
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devlog, part 1: concieving and making the first build of this game
June 12, 2020
by
rainbowmessenger
1
I just wanted to write about the process of actually making the meat of this game (the characters and dialog) - a postmortem on design and actual character work. so the initial thought that made the s...
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oof (small bugs, large issues)
June 09, 2020
by
rainbowmessenger
writing 4/5ths of the project in the last five hours (this is a 13,000 word twine with somewhat complex choice options) isn't a process i want to duplicate, and was painful. but also, it caused two er...
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