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Devlog

  • Devlog, part 4: what did we learn?
    February 09, 2022 by rainbowmessenger
    1
    Hi. I think five or so people played this game, etc. etc. My understanding is that people thought it was okay, but as this is my biggest game ever(tm), I just wanted to do a postmortem and figure out... Continue reading
  • devlog, part 3: post-launch massive bugs
    September 14, 2020 by rainbowmessenger
    1
    I'm released! Everything's good, right? ... No. I get a few friends to play through it once each. They see a giant bug: there's a warning in the backyard. You actually can't see what happens. The if c... Continue reading
  • devlog, part 2: so many details
    June 16, 2020 by rainbowmessenger
    1
    (part 2 of this is coming soon. expect a lot of panic, coming up with general character ideas, cutting a character, being annoyed at speed of testing, hurting hands, cutting every single unessential p... Continue reading
  • devlog, part 1: concieving and making the first build of this game
    June 12, 2020 by rainbowmessenger
    1
    I just wanted to write about the process of actually making the meat of this game (the characters and dialog) - a postmortem on design and actual character work. so the initial thought that made the s... Continue reading
  • oof (small bugs, large issues)
    June 09, 2020 by rainbowmessenger
    writing 4/5ths of the project in the last five hours (this is a 13,000 word twine with somewhat complex choice options) isn't a process i want to duplicate, and was painful. but also, it caused two er... Continue reading
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